Once per Turn Action - {r}: Attack. Go again
If Zephyr Needle is defended by a card with {d} greater than {name}'s {p}, destroy Zephyr Needle when the combat chain closes.
Once per Turn Action - {r}: Attack. Go again
If Zephyr Needle is defended by a card with {d} greater than {name}'s {p}, destroy Zephyr Needle when the combat chain closes.