The first time an Illusionist attack action card you control is destroyed each turn, you may pay [1 Resource]. If you do, gain 1 action point.
Whenever you defend with Phantasmal Footsteps, you may pay [1 Resource]. If you do, its [Defense] becomes 1 until end of turn.
If Phantasmal Footsteps defends a non-Illusionist attack with 6 or more [Power], destroy it when the combat chain closes.