
Play Frightmare only if an Illusionist attack action card you control has been destroyed by phantasm this turn.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Play Frightmare only if an Illusionist attack action card you control has been destroyed by phantasm this turn.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)